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Sims 3 1.69 resource.cfg
Sims 3 1.69 resource.cfg












sims 3 1.69 resource.cfg

(If applicable) Search online for an update/replacement for one or more of the custom item.In Windows, open %USERPROFILE%\ Documents\Electronic Arts\The Sims 3\Mods\Packages.Looking for a package update, finding an equivalent package from another creator/site, or simply removing the packages, can bring loading times down to less than 5 minutes. When trying to load savefiles with many lots, the game can hang up for quite some time due to what seems to be problems reading info on some custom items that are included in mod packages.

sims 3 1.69 resource.cfg

  • 11.4 Automatic removal of junk and cache files.
  • 9.6 Very long loading times in excess of half an hour.
  • 9.5 (World Adventures) When going on vacation, the travel's loading gets stuck at 98% for more than 2 hours.
  • 9.4 When loading a savefile, the error message "A critical error occured when loading (…)" shows up.
  • sims 3 1.69 resource.cfg

  • 9.1 Game won't launch on Intel Alder Lake processors.
  • 8.4 (Late Night) Error Code 12 when trying to save after a band gig.
  • 8.3 Error Code 16 while trying to save the game.
  • 8.2 Frequent framerate drops and stuttering.
  • 3.5 Increase how much CPU power the game will actively use.
  • 3.2.3 SMAA injector 1.2 (original source).
  • 3.2.2 SMAA injector 1.2 (direct download).
  • I can play without the script mods, but I'd rather have them. Please let me know if y'all require more info, or if there are other things to try.

    sims 3 1.69 resource.cfg

    So not just script mods being absent, all. package CC is NOT showing up in game, even though the sims 3 installer cc is showing up. I have deleted the cache package files every time, as instructed, but still no change.ĮTA: I was mistaken - the. I can't figure out what else to do, or why the cfg causes the game to crash when it's in the technically right place, but loads fine when it's in a different place. Then I moved the cfg file *into* the Mods\Packages folder and the game loaded. The game wouldn't load at all, just try to load and exit itself back to the EA launcher. Then I loaded in my other package files, per the instructions in the tutorial, and even the nosparkles and nointro stopped working. When I first tested the nosparkles and nointro scripts, they worked fine. I followed the steps verbatim found in the tutorials here and on MtS.ĬC files are installing and showing up just fine, but script mods are not. I have only base game and Late Night, purchased and downloaded from the EA Store/launcher (same as Sims 4, not the old one).














    Sims 3 1.69 resource.cfg